Summary

Game Designer with 2.5+ years of hands‑on experience in Unity and C# development. Specialise in game balance, economy tuning, and release pipeline management. Maintained large‑scale configuration spreadsheets for character attributes and progression, making data‑driven design decisions. Experienced across the full development cycle — from coding and scene assembly to live‑ops deployment. Strong remote collaboration skills, bridging communication between teams. Looking for a role where I can combine analytical thinking and technical expertise to craft engaging player experiences.

Years of Experience

2.5+ years

Graduation Year

2023

Age

23

Skills

  • GAME DESIGN & BALANCE

    Game economy and character stats balancing

    Large-scale configuration management

    Data-driven design decisions

  • UNITY & C# DEVELOPMENT

    Game mechanics and feature implementation in C#

    Scene assembly, lighting, optimisation

    Adaptive UI/UX for mobile and PC

    Animations (State Machine, procedural, mechanical)

    VFX (Particle System)

  • TOOLS & VERSION CONTROL

    Git, Git Flow (branching, pull requests, conflict resolution)

    Jira, YandexTracker (task tracking and project management)

    Photoshop, Blender (basic asset preparation)

  • SOFT SKILLS

    Remote collaboration and cross-team communication

    Self-organisation and time management

    Analytical thinking and attention to detail

    Documentation and reporting

Education

  • Belarusian State Technological University, Minsk - Software Engineering / IT Software

Work Experience

  • 101XP
  • Game Factory

CV Summary

2
Projects
2
Companies
1
Languages