Game Designer with 2.5+ years of hands‑on experience in Unity and C# development. Specialise in game balance, economy tuning, and release pipeline management. Maintained large‑scale configuration spreadsheets for character attributes and progression, making data‑driven design decisions. Experienced across the full development cycle — from coding and scene assembly to live‑ops deployment. Strong remote collaboration skills, bridging communication between teams. Looking for a role where I can combine analytical thinking and technical expertise to craft engaging player experiences.
Summary
Years of Experience
2.5+ years
Graduation Year
2023
Age
23
Skills
GAME DESIGN & BALANCE
Game economy and character stats balancing
Large-scale configuration management
Data-driven design decisions
UNITY & C# DEVELOPMENT
Game mechanics and feature implementation in C#
Scene assembly, lighting, optimisation
Adaptive UI/UX for mobile and PC
Animations (State Machine, procedural, mechanical)
VFX (Particle System)
TOOLS & VERSION CONTROL
Git, Git Flow (branching, pull requests, conflict resolution)
Jira, YandexTracker (task tracking and project management)
Photoshop, Blender (basic asset preparation)
SOFT SKILLS
Remote collaboration and cross-team communication
Self-organisation and time management
Analytical thinking and attention to detail
Documentation and reporting
Education
- BBelarusian State Technological University, Minsk - Software Engineering / IT Software
Work Experience
- 1101XP
- GGame Factory
CV Summary
2
Projects
2
Companies
1
Languages