Summary

Game Designer with 2.5+ years of hands‑on experience in Unity and C# development. Specialise in game balance, economy tuning, and release pipeline management. Maintained large‑scale configuration spreadsheets for character attributes and progression, making data‑driven design decisions. Experienced across the full development cycle — from coding and scene assembly to live‑ops deployment. Strong remote collaboration skills, bridging communication between teams. Looking for a role where I can combine analytical thinking and technical expertise to craft engaging player experiences.

Years of Experience

2.5+ years

Graduation Year

2023

Age

23

Work Experience

101XP

Technical Game Designer

September 2025 - May 2026

At 101XP, I worked as a Technical Game Designer, focusing on release processes and game balance. My core responsibilities included managing build pipelines and ensuring smooth communication between development, QA, and production teams. I accompanied every update from handoff to final release — tracking task statuses, removing blockers, and keeping the process predictable.

On the design side, I owned the game’s economy and character stats balancing. I maintained Excel configuration sheets with over 5,000 rows, where I fine‑tuned item properties, character attributes, and progression parameters. I analyzed how each number change affected player behaviour and adjusted values to keep the game engaging at every stage. This experience taught me to work with large datasets, stay detail‑oriented, and make design decisions grounded in logic and metrics rather than guesswork.

Game Factory

Technical Progammer

August 2023 - August 2025

At Fabrika Igr, I started as a technician-programmer and over two years grew into a developer who owned end‑to‑end implementation of game mechanics and features in C# and Unity. My responsibilities covered nearly the entire technical pipeline — from writing code and assembling 3D scenes with lighting and composition, to optimizing performance for mobile devices and PC.

I placed special emphasis on the visual side: integrating 2D assets, building adaptive UI/UX for different screen resolutions, and setting up animations — mechanical, procedural, and state‑driven — for both 3D objects and UI elements. I also worked with VFX, creating and optimizing particle systems for victory effects, environmental feedback, and player actions.

Collaboration was a big part of my role — I worked closely with artists and programmers, preparing assets for engine integration, configuring materials and basic shaders, and making sure content fit seamlessly into the pipeline. I followed Git Flow strictly — branching, pull requests, merge conflict resolution — and this experience gave me a solid grasp of the full asset‑to‑build lifecycle. I learned to think at the intersection of design, code, and visuals.

Projects

Rainbow Cube Puzzle

Programmer

Rainbow Cube Puzzle is a colorful puzzle game that will keep you entertained.

Combine colors to solve engaging riddles and test your intelligence.

To complete the levels, you'll need to think outside the box.

Avataria

Game Designer

The mobile version of Avataria is a popular simulator, adapted for iOS and Android. It's a vast virtual world where you can realize all your dreams. Develop any talent, start a relationship, customize your appearance, home, and life—all these amazing opportunities are available on your mobile device through Google Play and the App Store. Thousands of people from all over the world are already living this exciting game; join them and find lifelong friends!

Skills

  • GAME DESIGN & BALANCE

    Game economy and character stats balancing

    Large-scale configuration management

    Data-driven design decisions

  • UNITY & C# DEVELOPMENT

    Game mechanics and feature implementation in C#

    Scene assembly, lighting, optimisation

    Adaptive UI/UX for mobile and PC

    Animations (State Machine, procedural, mechanical)

    VFX (Particle System)

  • TOOLS & VERSION CONTROL

    Git, Git Flow (branching, pull requests, conflict resolution)

    Jira, YandexTracker (task tracking and project management)

    Photoshop, Blender (basic asset preparation)

  • SOFT SKILLS

    Remote collaboration and cross-team communication

    Self-organisation and time management

    Analytical thinking and attention to detail

    Documentation and reporting

Education

Belarusian State Technological University, Minsk

Software Engineering / IT Software - Associate's Degree in Information Technology

2019 - 2023

Languages

Language

English

Very Good