Game Designer with 2.5+ years of hands‑on experience in Unity and C# development. Specialise in game balance, economy tuning, and release pipeline management. Maintained large‑scale configuration spreadsheets for character attributes and progression, making data‑driven design decisions. Experienced across the full development cycle — from coding and scene assembly to live‑ops deployment. Strong remote collaboration skills, bridging communication between teams. Looking for a role where I can combine analytical thinking and technical expertise to craft engaging player experiences.
Years of Experience
2.5+ years
Graduation Year
2023
Age
23