Skills

  • 3D-Modeling

    creation of clean, production-ready meshes with proper edge flow and deformation support

  • Sculpting

    high-poly character sculpting with strong form definition and surface detailing

  • UV Mapping

    efficient UV layout for optimal texel density and minimal distortion

  • PBR Texturing

    creation of physically accurate textures with attention to materials and surface variation

  • Low-Poly Optimization

    adaptation of high-detail assets into efficient game-ready models for mobile and real-time engines

  • Creature Design:

    iterative development of creatures through multiple design passes, focusing on silhouette clarity, functional anatomy, and consistent visual language aligned with production constraints

  • Rigging

    understanding of rig structure and deformation requirements for animation-ready characters

  • Animation(basic)

    implementation of basic gameplay animations aligned with character motion and game logic

Work Experience

  • freelance

CV Summary

1
Projects
1
Companies
2
Languages