3D-Modeling
creation of clean, production-ready meshes with proper edge flow and deformation support
Sculpting
high-poly character sculpting with strong form definition and surface detailing
UV Mapping
efficient UV layout for optimal texel density and minimal distortion
PBR Texturing
creation of physically accurate textures with attention to materials and surface variation
Low-Poly Optimization
adaptation of high-detail assets into efficient game-ready models for mobile and real-time engines
Creature Design:
iterative development of creatures through multiple design passes, focusing on silhouette clarity, functional anatomy, and consistent visual language aligned with production constraints
Rigging
understanding of rig structure and deformation requirements for animation-ready characters
Animation(basic)
implementation of basic gameplay animations aligned with character motion and game logic
Skills
Work Experience
- ffreelance
CV Summary
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Projects
1
Companies
2
Languages