Work Experience

freelance

3D-character/creature

December 2022 - Now

3D Character Artist

— Created game-ready characters and creatures for commercial and personal projects — Full character production pipeline: high-poly sculpting, character and creature design, retopology, UV mapping, PBR texturing, and basic animation — Produced both realistic and stylized characters with a strong focus on silhouette, visual clarity, and design quality — Ensured clean topology and efficient asset optimization for real-time applications, including mobile platforms

— Established a scalable character production workflow, delivering 25+ fully game-ready character models for a mobile game project — Improved animation pipeline efficiency by creating and setting up a reusable library of 10 core gameplay animations (idle, walk, run, attack), applied across 3 different characters, saving approximately 40 hours of team production time

— Strong expertise in delivering visually compelling, production-ready characters that balance artistic quality with technical constraints

Projects

Casual Runner Game Project

3D Character Artist/generalist

February 2026 - March 2026

— Sole 3D artist responsible for both character and environment production within a casual runner game — Designed and executed a cohesive low-poly visual style aligned with gameplay and target audience — Developed the main character from scratch, including modeling, topology, UV mapping, texturing, and integration — Created and implemented a set of gameplay animations (idle, run, and core action states), optimized for clarity and responsiveness — Produced environment assets in the same low-poly style, ensuring visual consistency and performance efficiency across the project — Managed the full asset pipeline independently, from concept interpretation to final in-engine implementation — Maintained production quality and consistency under limited resources, demonstrating strong autonomy and ownership of all deliverables

Languages

Language

English

Elementary

Language

Russian

Native

Skills

  • 3D-Modeling

    creation of clean, production-ready meshes with proper edge flow and deformation support

  • Sculpting

    high-poly character sculpting with strong form definition and surface detailing

  • UV Mapping

    efficient UV layout for optimal texel density and minimal distortion

  • PBR Texturing

    creation of physically accurate textures with attention to materials and surface variation

  • Low-Poly Optimization

    adaptation of high-detail assets into efficient game-ready models for mobile and real-time engines

  • Creature Design:

    iterative development of creatures through multiple design passes, focusing on silhouette clarity, functional anatomy, and consistent visual language aligned with production constraints

  • Rigging

    understanding of rig structure and deformation requirements for animation-ready characters

  • Animation(basic)

    implementation of basic gameplay animations aligned with character motion and game logic

about myself

Portfolio: https://www.artstation.com/kirilllazzz8

I have around 4 years of experience in game development, working as a 3D Character Artist, Creature Designer, and Generalist. I approach 3D production as a flexible toolset that allows me to solve both artistic and technical problems efficiently while maintaining full ownership of my work.I am comfortable taking full responsibility for entire asset pipelines and delivering results independently, while still maintaining clear communication and alignment with other departments, artists, and production requirements.This balance between autonomy and collaboration allows me to integrate smoothly into team environments, follow established production pipelines when needed, and also take initiative in areas that require problem-solving or decision-making without constant supervision.I also apply this same approach in my personal projects, where I refine workflows, strengthen discipline in production, and continuously improve both artistic and technical execution.