freelance
3D-character/creature
December 2022 - Now
3D Character Artist
— Created game-ready characters and creatures for commercial and personal projects — Full character production pipeline: high-poly sculpting, character and creature design, retopology, UV mapping, PBR texturing, and basic animation — Produced both realistic and stylized characters with a strong focus on silhouette, visual clarity, and design quality — Ensured clean topology and efficient asset optimization for real-time applications, including mobile platforms
— Established a scalable character production workflow, delivering 25+ fully game-ready character models for a mobile game project — Improved animation pipeline efficiency by creating and setting up a reusable library of 10 core gameplay animations (idle, walk, run, attack), applied across 3 different characters, saving approximately 40 hours of team production time
— Strong expertise in delivering visually compelling, production-ready characters that balance artistic quality with technical constraints